Tagged: soe

Finally SOE is going to attempt to enforce their rules about forum posting. It was one of the things which bothered me when I returned to Planetside 2. I ended up removing my complaint about the forums before I posted because I knew that some of the discussion was actually trying to improve the game, even though most of it was just trolls or whining. This is because the threads start productive and turn into a pile of shit half way into them. One of the problems with players complaining and not contributing to the discussion is that it derails the thread  and stops it from getting any real momentum. Additionally even though SOE has stated that they don’t listen to players who just whine and complain on the forums but to players it does not appear that way.

I had stopped playing Planetside 2 around August as I had grown tired of the imbalance of weapons and populations on Mattherson. I was hoping that taking a break from the game would help me realize how great of a game that Planetside 2 actually was. I knew that there was some major developments being worked on including Hossin, although I had my doubts that it would be produced anytime soon because it was already delayed two times when I was playing.

In this episode SOE talks about the changes to animation and effects to make Planetside 2 perform better.

They discuss how rendering players at various distances will only load certain attributes of that player. For example you will see a sniper shooting at 10m in full detail, but from 100m or more away he might appear with a standard rifle so that the game doesn’t have to report and send information to computers about what a player is carrying or how that player is moving. Don’t worry you will still see the player but it makes the load on individual computers much easier when there is a “default” setting so that the computer doesn’t need information from 100 or more players.

Sorry I am late to discuss and post the newest video from the optimization PR campaign but I do have something to say about it. They discussed the major changes to the world that might go unseen but do make a difference in player performance. I will run down a brief list of changes if you don’t wish to watch the video.

Camo’s for guns/vehicles/players scaled down from 512 to 256. I know this will make a difference, but they should investigate using 128 as most players wouldn’t notice the difference due to their under-performing PC’s. If nothing else it testing would reveal how much of a difference the two camo packages could make for players. Personally I rather have a lower graphic setting for better performance any day.

Population balance: why is it an issue for Planetside 2? When a faction has a higher population than the other factions it clearly has an advantage because PS2 is a numbers game, the more players thrown at an enemy the more likely they will take the win. While this is the advantage to having a higher population there are problems that occur with these as well. Players who are outnumbered will often log off and quit the game, or switch empires to be on the winning side which can make fights for both factions rather boring. No matter how SOE has tried to solve this issue it isn’t going away anytime soon.

Is the lattice system in Planetside 2 bad? This has been a fiery debate between the players for several months now and it still doesn’t have a clear answer. I will discuss improvements that can be made to both systems to make them better as well as why the lattice is not a good thing for planetside.

SOE has released a special limited edition pistol that shoots fireworks. Players of course have already started whining about the damage, and cost associate with this item. When shot the round bounces and produces a random firework display of which there are several.

NC patriot Flare GunWhile the damage the weapon does is questionable there are a few important pieces of information in that regard. First the weapon only does damage upon initial impact of a target, the round does bounce but does not do any more damage past the initial point of contact. This also means that the fireworks themselves don’t do additional area damage though I think it would be awesome and spammy. I have yet to see if it causes a terrible amount of lag if players everywhere are using it, but it did just enter the game.