Tagged: Review

Hey guys, it’s Opa again and because I couldn’t find any words to describe Audiosurf I take the description given by Steam: “Audiosurf is a music-adapting puzzle racer where you use your own music to create your own experience.” (taken from the description given on Steam.)

Well yeah, that’s pretty much it for the description. It was developed by Dylan Fitterer and was released at the 15 February 2008.

What is Warthunder?

Developer: Gaijin entertainment

Warthunder is a multiplayer combat flight sim, with variable levels of realism. For anyone who has ever played Birds of Steel, the UI of Warthunder will immediately be recognizable. This is quite simply because in its current state Warthunder is a modified for multiplayer and free to play, pc port of BoS.

This is not a bad thing, far from it, BoS was a highly enjoyable WWII combat flight sim for the PS3, which I enjoyed immensely. Sadly at the time there were not too many people flying multiplayer, and the game wasn’t really intended for extensive multiplayer gaming.
Warthunder is quite the opposed in this regard, because it is a die-hard multiplayer title, with next to no singleplayer components.

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Total war: Rome II (TW: R II) has been out for three weeks now, and I think I’ve sunk about 80ish hours into it at this point, so I can immediately tell you it’s compelling.

TW: R II is as you might expect a Total War game set between 250BC-150AD. Much like its predecessor, you can play the campaign as one of the 3 main families of the Roman Empire, the Brutii, the Scipii, or the Julii. Unlike the preview TW: R game, you can now also choose to play as Carthage, Egypt, various tribes of Gauls, and if you were lucky enough to preorder, as the Greeks.

PA_026

Planetary Annihilation(PA) has been in the alpha stage for the better part of four months now, and development has been proceeding quite rapidly, so I do believe now is a good time to see where we stand.

What is PA?

For those of you who don’t know what PA is, I’ll try to describe it as best as possible.

You should also check out the kickstarter trailer: https://www.youtube.com/watch?v=FhEYvOYceNs

Splinter Cell: Blacklist starts out with a big bang: terrorists blow up an American military facility on the island of Guam. The precisely planned attack is the trigger of a countdown that should lead to the downfall of the USA. A group called The Engineers are responsible for this attack. The Engineers are a cooperation of terrorists of twelve Eastern states, in which they have American military stationed.

But this attack isn’t enough for them. The Engineers want to attack every important military base until the government of the USA sends back the soldiers stationed in foreign countries. It wouldn’t be a Splinter Cell game if the infamous former NSA agent Sam Fisher wouldn’t be entrusted with the task to prevent those bombings.

Tomb Raider (2013)

Tomb Raider (2013) is a reboot of the popular Tomb Raider franchise, developed by Crystal Dynamics and published by Square Enix. The reboot features a more culturally-based Lara Croft exploring a mysterious island that she and the rest of her anthropological team are shipwrecked on. The island hosts a variety of dangerous secrets that reveal themselves as the game progresses, laying out a complex historical narrative for the island that Lara and her friends find themselves immersed in.

The Good:

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Cube World is a Hack´n´Slay game developed by Picroma. It´s their first game and is currently in Alpha status.

As for the most Alpha-Status games out there, it is pretty common to have barely any story. So I skip this step and go directly to the game-play.

Cube World is mixture of many different games. The game has clear influences from Minecraft and the Diablo series.

StarMade_TITLEStarMade is a Minecraft-inspired space exploration sandbox game in which you built yourself (or with friends in the multiplayer) a space imperium. 

The Story

Just like Minecraft, StarMade doesn’t have any story to talk about. Well, I guess there´s some backstory to the universe but I didn’t really care about reading all the wiki entries.

KOA_TITLEWhat a world, the fantasy world of Amalur. A world, in which stories about revenge and betrayal get an own place aside cuddly and lovely ones. The only negative point is that you are dead. At least you should be. At the beginning of the action-based RPG, 2 gnomes push a wooden wagon with your lifeless body to the mortuary. “Surprising, how intact the body still is.”, marvels one of the manikins. After this you get thrown into the character editor. In the editor you not only decide how your character will look like, you also choose one of the four races available. Every single one has its own benefits to start out with. The Almani start out with higher skills in blacksmithing. The Varani get lower prices at merchants and start out with better lock picking skills. The Ljósálfar start out with better alchemy-skills, while the dark elves set their focus at first on killing people stealthily. The choice of the race is only relevant for the startout skills. Anytime you want to, you can change your talents and your skills points. Against a price, of course.

FTL: Faster Than Light is an Indie simulation game that has the basic principles of fight to the end, beat the boss, and get a high score. It really gives me nostalgia from when I was growing up and going to a small arcade to play Space Invaders and other games. Grant it FTL is actually more complex than most video games back then, but whether it’s the music or the graphics it does brings me back. Anyway getting back on track it is developed by Subset Games and FTL was launched with kickstarter. For those of you who don’t know what kickstarter is it allows small organizations to raise money via crowd funding.