We get our first glance at the beauty that the Total War developers put into their naval combat system. Not only does it look stunning but the game-play itself looks very realistic between the combat of vessels and boarding actions of vessels.

It is possible to sink smaller ships instantly when they are rammed by a bigger ship, which is cool but might be troublesome unless the small ships are able to accelerate quickly and move out of the way. That is part of naval warfare though, and with several smaller ships able to sink a large ship it should be fairly balanced.  Additionally the combat taking place on the decks of vessels is detailed and rather exciting to watch because fighting happens slowly, like a wildfire, across the deck until the ship is taken. If you can’t wait to see the combat in action you only have to wait until September!

Fear 3 promo

Here we have the third installation of the venerable F.E.A.R. franchise, which has changed hands several times over its sequels. The original, developed by Monolith and published by Sierra, was a landmark game in 2005, with enemy A.I. being one of the best out there, right with Half Life 2 which was released a year prior. Its expansions, Extraction Point and Perseus Mandate, were of the same quality and expanded the story a bit more. Fast forward four years to 2009, F.E.A.R. 2: Project Origin was released under Monolith and WB Games as the publishers. Not quite as good as the original, but expanded the story quite a bit. It also introduced Mech combat in the F.E.A.R. series for the first time. Two years later, F.E.A.R. 3 was released, this time being developed by Day 1 Studios, published by Warner Brothers Interactive Entertainment.

For years now gaming companies have been trying to get their product into the eSport scene with little luck. Then again, eSports in general have not had a great start either. It has been difficult to find a game that people enjoy playing long term, let alone watching; however thanks to the recent Dota 2 championship that is no longer the case. They were able to set new viewership records over the short five-day tournament. The championship held over 2.8 million dollars in prizes for participants, which was also a new record. While some of this money was funded by the company itself the rest was funded by the viewers who had the option to donate money with a portion of it going to the participants of the championship. That same week StarCraft 2 had its tournament as well and it too was quite successful. This is great news for the gaming community and even better news for the gamers, but what does it mean?

Like the headline says, THE NEW HUMBLEBUNDLE IS OUT!!!

This time with some awesome games by EA.

For everyone, who doesnt know about the humblebundle:

It is a Bundle containing various games for which you can pay whatever you want to get them. Mostly the games are DRM-Free but you get a Steam-Key as well, if you pay 1$ or more. Further, if you pay more than the average Price (which is often at about 5-6$) you get more games + their Steam/Desura Keys).

Braid is an indie platform and puzzle game released for PC in 2009 to critical acclaim. It features a core of basic puzzle and platform game mechanics but with a unique twist that makes the game something special.

The Good:

Graphics: simple but very well done, the art work is interesting and feels new. Although the basic level design does start to feel a bit stale as far as appearance goes it’s not a major concern and the strength of the gameplay and variability from world to world more than makes up for it. Everything seems as though it was hand drawn with a pastel feel, something that fits in with the youthful appeal of the classic story: a kidnapped princess that needs to be rescued. The graphics aren’t spectacular because they aren’t supposed to be, they’re supposed to fit with the style and story of the game, which they definitely succeed at. Grade: 8.5/10

Goonswarm has announced their intention to rent their available space to other corporations in order to make more ISK.  With the war in Fountain and Delve winding down, this is not really that surprising. Wars cost money and, as valuable as those regions are, they can be worth even more if they are rented out. It appears that GSF just realized how much ISK was made from renting space and want their piece of the pie as well. However Goonswarm face a host of challenges from renting their space out to the highest bidder.

Dota 2 International Championship has finally put Esports on the map. Dota recently held its championship over a five-day period in which over 2.8 million dollars in prizes were given away. This is the largest prize given out in Esports history. This money was funded by the games creator, Valve, and the players themselves. Players could buy Compendium, which would complete set goals that gave players bonus features and in-game items for each goal earned. However, only 25% of their purchase would go to the finalists in the tournament, and while it seemed to have attracted plenty of donors I would have hoped more money would have gone to the tournament itself. There have been no numbers given on how many viewers watched the championship, but we know they had over 600,000 concurrent viewers at their peak during the tournament, which is extremely high for an Esport. Though this is only a yearly tournament it will be interesting to see how Esports begins to evolve as more companies try to move in for their piece of the pie.

 Logo  I sat down, relaxed, curious, calm. The time was six in the evening, I was prepared for a light gaming session, after a little bit of time I’d go back to dying continuously in Eve. I went through the pretty and interesting introduction video and found myself a little more interested. I came to the character creation screen. I was given choices, I chose the Defiants, the Guardians came off as just a little too hoity toity for me. When given my class choices I was a little surprised by the lack of choices but my mage was there so I wasn’t terribly miffed. After a few sliders of customization I was ready to go. Maythorn was born into Necropolis and I found myself drawn inexorably into the world of Rift.


Cube World is a Hack´n´Slay game developed by Picroma. It´s their first game and is currently in Alpha status.

As for the most Alpha-Status games out there, it is pretty common to have barely any story. So I skip this step and go directly to the game-play.

Cube World is mixture of many different games. The game has clear influences from Minecraft and the Diablo series.

One of the first things that I ever realized about Eve Online is that I am terrible at it. I get blown up probably once every few days. Sometimes by carelessly wandering into an NPC encounter I can’t hope to win, sometimes by trying to transport expensive mining materials through Low-sec. The best part of it all? I absolutely love being bad at this game. I’ve had more fun being bad at this game than I have being good at almost anything I can think of. Eve is challenging, evolving, and a rush. I’ve only been playing two months at this point and already the girlfriend is sick of hearing about it and my mind is preoccupied with visions of universal domination.