We all knew it was coming but did you invest soon enough? We have received the new resource costs for battleships on Sisi and it looks like once again there will be a rise in buying, selling, and building of ships before the patch occurs. The numbers could change and that would be a problem for many speculators getting on the train now but if you remember the previous patches and how the mineral costs of ships had changed you might have invested before the general public got word of it. Don’t forget the last few times mineral costs have changed some of the ships took months to recover and some still are.

Think Eve-online is complicated? Just wait until the 4th of June when their new hacking and Archaeology interface is released. At first glance it looks really interesting but as I started to read about it I have some concerns. One of which they don’t mention is when hacking will the player still be able to operate their ship, and I would assume that they would, however would that mean when out of range they would have to start over? The Dev blog posted gives little information and I am not sure that there is much development of the hacking itself at this point in time, rather they just focused on a new UI for Odyssey.

Recently Planetside 2 has seen continent events added to the game, but what does it mean, how can you win, and how can you better your experience? I will answer these questions and I am willing to answer any others you might have about anything else Planetside 2 related.

Events were really created to move players off of Indar. Those of you who have been playing since beta know what I’m talking about. There were so many fights on Indar and the other continents were deserted which left them to be ghost hacked and virtually abandoned, and with the players starting to get bored of Indar it seemed like the game was dying with fewer players each day. SOE provided these events as an incentive to players to move to the continent that is hosting the event even if it was Indar.

I decided to grab this game a few months ago when it was on sale and just recently started to play it. Anno 2070 is defined as a strategy game though it doesn’t feel like one, but it does seem to take components from the main strategies to create something that is a hybrid. It seems to take bits and pieces from Civilization, SimCity and several other strategy games.

Max suits, can’t live with them can’t live without them, but today I will give you a bit of help when using them. You should expect to spend around 3800 cert points to get a decent max fitting. The max is one of the most versatile classes available because of the ability to mix AA, AV, AI and any combination in between.Max

Speculation

Speculation is just what it seems to be gambling that an item will go up in price and investing before everyone else knows. This tends to happen before the expansions go live. It is difficult to find what is going to be valuable before everyone else, and it requires lots of time spend going through patch notes and playing on the test server. With all things that a player can find out about an expansion there is nothing that is set in stone, if there is a patch note saying half of asteroid fields will be removed investing in minerals seems logical and profitable assuming something else was not added in. However come patch day there is no guarantee that the developers will remove the asteroids and therefore you are always gambling when it comes to speculation.

Station trading

Station trading is the lazy man’s trading. All you do is go to a major station like the ones in Jita or Dodixie and place buy orders for hundreds of items, and then sell those same items in the same station. The profit margin on this is pretty slim, usually 5-10% but it is possible to trade thousands of items a day which is what makes this profitable. This method requires billions to get started and costs lots of time updating orders because the bidding wars get very tough. In jita almost any item can be bought and resold for a profit, but the focus needs to be on turning items over quickly because that’s where the money is. Most items don’t have a huge individual profit, but because the percent of profit is about the same, finding more expensive items to station trade would be preferable.

Contract Trading

Contracts

These skills are really only needed for contract trading, you are given 5 public contracts normally.

Contracting level 4 – Grants 17 personal contracts open at one time

Corporation Contracting level 4 – Grants 50 public corporation contracts

Contract Trading is not in play as much as it once was but it should get a mention if nothing else. It is very expensive to branch into, costing upwards of ten billion just to get started. However the profits in the game are phenomenal and the time spend is minimal. The reason this method is outdated is that faction items are no longer solely on the contract market, they exist on the normal market now.

It appears that we are once again graced by hats to make our video games seem cooler. For those of you who don’t know Team Fortress 2, nicknamed hatfortress, has done this in excess already with hundreds of hats. Currently it appears the TR are the only ones to be getting this “cool” hat, but don’t worry there will be an opportunity for all you VS and NC to spend money on a silly glowing hat. I guess if this is what it takes to make money and keep the gaming running it can’t be too bad. But I don’t know if they are going to be a big deal in battles or not, seeing as how it glows getting head-shots might be easier now than ever, then again there might be an option to turn it off like the luminescent vehicles currently haps2 HAT TRve.