Category: The Deep

It has come to my attention that I have a problem. I own an immense amount of games through steam and still have nothing to play. Over half of the games I own on steam aren’t even downloaded this is mostly due to my slow internet connection but its partially due to the fact that while I have over 3TB of drive space most of it is full.  I have only played a quarter of the games that are downloaded and I can’t be motivated to play the others. I have some phenomenally great games that are ready to be played and yet here I sit not really looking forward to playing them.

When a friend asked me some time ago if I would be interested in writing for his gaming blog, I was intrigued. I am a writer, after all, and a gamer, and to bring those two together seemed like a great idea.

 Writing

So I started writing, and using his suggestion, I wrote about my favorite game, Team Fortress 2. A review and a guide for a seven-year-old game? Heck, why not?

 

Gaming communities are where players go to play, interact with or communicate with other players who share the same interests. These can be clans, actual communities, servers, forum boards or any combination in-between. As players being socializing with one another they often find other players who share similar interests which allow for the foundation of a community to begin. Throughout my long gaming career I have been in dozens of clans and even managed to lead some of them at some time or another. These communities are key to the survival of games because they create relationships and give content that the user would otherwise not have. The only reason that I even bothered playing games for more than a few months was because of the people that I got the chance to play with. I decided to take a look at how gaming communities affect the games they gather around and how it in turn affects the players who game.

I have been working on a few projects on my computer lately and noticed that I don’t have enough monitor space. I currently have two 23′ monitors and could get another four. I am trying not to get another one simply because at some point I will have to upgrade my video card and not many new cards support two or more monitors. Additionally I don’t know that I would like to spend more money on monitors when it could go to a new video card. When I first started gaming I thought that a small 15′ monitor would be enough and I couldn’t have been more wrong.

You may have noticed that I haven’t really posted that much these last few days. Well I had a traumatic experience that is going to take awhile to recover from. I had no internet for an entire ten hours. I know what you’re thinking: “That is terrible” or more likely “I think its time you got outside and did something useful”. Well yes it is terrible and that is just silly no one likes to go outside. Seriously though I get outside plenty, in fact I enjoy going out and doing things offline so I was wondering why having no internet is such a big deal?

I want to explore some concepts of gaming in a series of articles about what I see as important aspects of any game.  The first will focus on what I consider the most important: the story.

Often times an overlooked portion of a game is the story that drives it.  In and about the world today it seems that the propelling factor for games is the better graphics, the smarter physics engines, the better multiplayer experience!  I see the story as taking a backseat (or even back of a bus seat) to these factors sometimes.

I've never been lonelier...

I’ve never been lonelier…

“What is an MMO?”  As more and more games get announced with the MMO tag, I’ve found myself questioning its definition more and more.  In the present wave of MMOs, arguably with Guild Wars 2 leading the charge, the industry seems to be pushing the concept of the Dynamic Event – a public event that occurs “randomly” in order to provide immersion.  After all, the “Massively” in MMO surely requires a large, expansive and immersive world, right?

Not just in number of hours, or in consoles, but in types.  I’ve run the gamut from that fiddly golf-tee triangle game at Cracker Barrel, to flailing my arms wildly at a TV with a Wiimote.  Gaming hasn’t changed, really, you can look back on the nostalgia of it all and its pretty clear (to me at least) that what makes games, gamers, and the whole concept of gaming, is still the same as it was when I first entered the world of gaming back around 1990.

For years now gaming companies have been trying to get their product into the eSport scene with little luck. Then again, eSports in general have not had a great start either. It has been difficult to find a game that people enjoy playing long term, let alone watching; however thanks to the recent Dota 2 championship that is no longer the case. They were able to set new viewership records over the short five-day tournament. The championship held over 2.8 million dollars in prizes for participants, which was also a new record. While some of this money was funded by the company itself the rest was funded by the viewers who had the option to donate money with a portion of it going to the participants of the championship. That same week StarCraft 2 had its tournament as well and it too was quite successful. This is great news for the gaming community and even better news for the gamers, but what does it mean?