Category: Planetside 2

Finally SOE is going to attempt to enforce their rules about forum posting. It was one of the things which bothered me when I returned to Planetside 2. I ended up removing my complaint about the forums before I posted because I knew that some of the discussion was actually trying to improve the game, even though most of it was just trolls or whining. This is because the threads start productive and turn into a pile of shit half way into them. One of the problems with players complaining and not contributing to the discussion is that it derails the thread  and stops it from getting any real momentum. Additionally even though SOE has stated that they don’t listen to players who just whine and complain on the forums but to players it does not appear that way.

So after a long wait here we are with SOE’s first of many Optimization updates. We also have no more double loading screens! YAY!. I decided to play for a few hours to see how much these optimizations had actually improved my gameplay. I left all of my settings where they were from my previous gameplays and I made sure that there were no other applications running in the background. Of course it took them a few extra hours to get the update running on the server and upon logging in I found out that the login servers were down but this was fixed after about twenty minutes. In the warpgate I was getting an fps of 60 so it was already looking good but I didn’t want to get my hopes up just yet.

I had stopped playing Planetside 2 around August as I had grown tired of the imbalance of weapons and populations on Mattherson. I was hoping that taking a break from the game would help me realize how great of a game that Planetside 2 actually was. I knew that there was some major developments being worked on including Hossin, although I had my doubts that it would be produced anytime soon because it was already delayed two times when I was playing.

Population balance: why is it an issue for Planetside 2? When a faction has a higher population than the other factions it clearly has an advantage because PS2 is a numbers game, the more players thrown at an enemy the more likely they will take the win. While this is the advantage to having a higher population there are problems that occur with these as well. Players who are outnumbered will often log off and quit the game, or switch empires to be on the winning side which can make fights for both factions rather boring. No matter how SOE has tried to solve this issue it isn’t going away anytime soon.

Higby released the intended GU13 changes to Planetside 2 earlier today if you want to see the patch notes in full scroll to the bottom, otherwise the important changes are right below. The good news about this patch is that it actually gives us some decent content unlike the previous patches, but should some bugs or pyromaniac’s come along many of these features could be delayed again.

NOTICE: Implants have been removed from GU13 due to player feedback. They are left here for future reference

Today SOE launched its newest update for Planetside 2. To save you some time the major changes are listed below if you want to see all the changes they are located on the Planetside 2 forums .

  • There is a longer period inbetween alerts. They also stated that they changed the population requirements that cause these to launch. (This could be a problem because many servers have a severe overpopulation of one faction which means either there will still be tons of alerts or none at all.)

Esamir is a beautiful snow continent that has frozen rivers and very little cover for vehicles and infantry moving below. There are a few things that players need to know about Esamir if they truly want to become killing machines.

Esamir

Territory Control If your faction is able to control 75% of the territory on Esamir the continent will become yours until you have less than 15% territory left. When you capture Esamir you will get a 10% discount on all armor purchases which include tanks and AMS’. You are able to see how close you are to taking or losing a continent by looking on the map at the territory control graph: there are bars that show how far you are from gaining or losing the benefit. Players might debate how much resources matter but because AMS’ are key to taking a territory this is one of the most important benefits players can get.

Is the lattice system in Planetside 2 bad? This has been a fiery debate between the players for several months now and it still doesn’t have a clear answer. I will discuss improvements that can be made to both systems to make them better as well as why the lattice is not a good thing for planetside.

SOE has released a special limited edition pistol that shoots fireworks. Players of course have already started whining about the damage, and cost associate with this item. When shot the round bounces and produces a random firework display of which there are several.

NC patriot Flare GunWhile the damage the weapon does is questionable there are a few important pieces of information in that regard. First the weapon only does damage upon initial impact of a target, the round does bounce but does not do any more damage past the initial point of contact. This also means that the fireworks themselves don’t do additional area damage though I think it would be awesome and spammy. I have yet to see if it causes a terrible amount of lag if players everywhere are using it, but it did just enter the game.