Category: TF2

In Part 1 of this series, I spent quite a bit of time talking about teamwork and communication and how that is so essential to the success of any team. I hope you read that and understand it, because everything else I’m going to write is based on those concepts.

 

Now let’s move it to the next level, from generalities to specifics. Succeeding as a team can be boiled down into two basic, simple ideas: understanding your objective and understanding your role. Your objective is what your team all together is trying to accomplish, and is determined by the game mode you are playing. Your role is what you individually are trying to accomplish, and is determined by which class you are playing.

In my last article – my “review” of Team Fortress 2 – I discussed the phenomenon of Free-to-Play (F2P) and how it managed to infuse new life into an old game. Of course, it also kicked off one of the all-time great debates in the history of Team Fortress 2. Sure, F2P brought in a bunch of brand new players to the game, but it also . . . brought in a bunch of brand new players to the game. This sudden and overwhelming influx of hundreds and hundreds of noobs* into the servers did a lot to keep the game fresh and new, but it also did a lot to make the servers – especially the public servers – extremely chaotic and sometimes very frustrating.

TF2
There have been a lot of updates from Valve for Team Fortress 2 over the years. From the very first Medic update, to the major update of MvM, to the last update that brought us 3D models in our HUD, there have been updates that morphed the game from it’s vanilla setting to it’s current state.

…And I have mixed feelings about it.