Category: Eve-Online

This isn’t a new topic by any means but due to some recent high value kills I decided I would discuss transporting expensive goods. Every day there are transport pilots who get ganked and don’t seem to learn from their experience. A player cannot avoid being ganked, they can however reduce their risk. If someone really has it out for them then they will get killed, by reducing their risk players don’t become an target of opportunity.

 Have you ever bought an item to resell only to have that item drop in price? Well you’re not alone and there is a rather simple solution. Items routinely go up and down in price and often someone is left holding the bag. Several times I have bought items at 20million when the next day they are selling for 18million. When players notice that the sell orders are going down in price they attempt to cash out by selling to the buy orders. Because of this you will notice that buy orders receive large inventories of items just before the market completely crashes but all is not lost.  While it seems like a no win situation there are several things you can do to ensure you continue to make a profit.

Dear Golden,

I found out about Eve-Online a few months ago when some of my friends started playing. We like it so much we decided to create a corp so that we could easily communicate. Earlier this week we got a notification that our corporation had been war-dec’d by another corporation. I have already read various information about wars, but I would like to know what you think we should do about the war, should we fight? run? disband? Any help would be appreciated.



I made a few speculation investments based on the information we were given before Rubicon launched. Some of them made isk, some of them lost isk, but overall I made a profit. I invested in the ships that were the least used in the hope that they would gain the highest value after the buff. I also invested in PI materials because I suspected there would be a higher demand with new player deployables. In these results I did not post what I sold them for because there was no set number, rather I am posting what the current value is on the market.

Blog Banter 51 – The Shakes

Welcome to the continuing monthly EVE Blog Banters and our 51st edition! For more details about what the blog banters are visit the Blog Banter page.* * * * *

EVE Online can be a game of heart-pounding, palm-sweating, adrenaline-fuelled ecstasy or agony. Sometimes over the years those reactions dim and what was once a panic inducing situation becomes commonplace routine. For some, the shakes never go away.

It has finally happened! The Dominix is selling for more than its resource cost in Jita. For those of you who are not aware I wrote a speculation post and a two month update where I mention that several battleships will be a worthwhile investment. My predictions that it would take about 6 months to be profitable were partially right. The Dominix is profitable but the Armageddon is still lagging a bit behind. Both  ships will double in value if you bought in at the ground floor, however they have not risen to this level just yet although the Dominix is very close.

Recently SOMERblink increased its ISK payout for buying GTC’s from them (200M to 1B ISK). This is due to the fact that CCP is pushing their re-sellers of GTC’s to stop allowing websites to offer incentives to players who buy from them.  I am not here to get into the whole SOMERgate issues I just wanted to say a few things about this particular move.

CCP posted their latest blog which discusses how the new Siphon units will work in Rubicon.

Here are the important notes from the blog:

  • Siphon units will only take up 20m^3 of space when in a ship
  • No setup time required
  • Once placed cannot be picked up
  • Can be attacked/accessed by anyone
  • POS does not shoot at the siphon automatically
  • Steals once an hour from the production unit, and steals 60 units of raw material or 25 units of processed material
  • It steals from the end of a production chain
  • Capacity of 1200m^3

After watching the twitch stream about new features coming in Rubicon I was ecstatic about being able to own Player Owned Customs Offices. This would allow me and my friends to own a small piece of land and make a relatively small income to spend on more pew-pew. That changed when we found out in a dev blog the POCO’s will continue to have an NPC tax in high-sec in addition to the tax set by the owner. Why is this a problem? Because the NPC tax will remain at 10% although it can be reduced with a new skill. So if a player sets a 10% tax those using the planet actually pay 20% in exporting costs. I will admit that this allows the isk sink from NPC taxes to remain in place which was a concern for switching all POCO’s over to players. However, at a base rate of 10% the high-sec planets will almost always be taxed more than they are now. Not to mention that high-sec planets contain some of the lowest quantity of materials found in the eve universe. So there is even less motivation for players to run PI in high-sec. Before anyone mentions it this will not drive players to low-sec/null-sec because they are inherently risk adverse. I suspect that players in high-sec will either have to own their own POCO or be in a small corporation that has almost no tax if they want to continue profiting from PI.

Today CCP had a live twitch stream where they talked about their new expansion Rubicon slated for later this year.

Here are a list of the expected changes for those who missed the live stream :

HS customs offices are fair game – Players can control HS Custom offices and set their own tax rate. Expect a large fight over the major CO’s around Jita. This IMO will be the biggest change in this expansion, giving large funding to corporations in the universe.

Four new player deployable’s with more planned for the future