War Profiteering – Guide

In eve war is both inevitable and necessary. The entire economy rests on combat because without destruction there would be no reason to create and no reason to trade. Today I will discuss how you can make a profit from the wars that fuel eve-online. I wouldn’t recommend getting involved unless you had substantial funds to invest. This venture isn’t cheap and moving the goods can cost billions. The cost is high because it requires a mass amount of goods including ships which can cost hundreds of millions each.

How do I figure out who is fighting who and where?

  • You can find this out by following the forums or checking various news websites for information about the wars. Even if you don’t regularly check the forums it is hard to miss a large war that happens in null-sec. You could also look through the corporation window to see current wars but that only applies to wardec’s and most profitable wars take place in null-sec where there is little reason to wardec the other alliance.
  • You will also need to locate where the actual battles are taking place. You can do this by again following the forums or by looking at the in-game map with the filter to show “ships destroyed in the past 24 hours”. For null-sec you will easily spot where the battles have taken place by the giant red dots that appear. In high-sec it is harder to spot because of all the gankings that occur. For high-sec wardec’s you should really just identify where the two corporations/alliances are located and setup directly on where their ships are constantly engaging each other.

Where do I sell my goods?

  • Once you find the location of a battle it might be in null-sec and you won’t be able to supply the stations there. What you want to do instead is find the closest high-sec station and drop off all of your goods there. You want to make it easy for pilots who die to get a ship and fit it with little effort. These stations tend to be in high-sec area’s that are located directly adjacent to null-sec so there can be some competition there for prices. During the war this competition is almost irrelevant because so many ships will be destroyed that suppliers will be overwhelmed. The only other place you would want to setup would be in a high-sec system next to a low-sec that jump-freighter pilots routinely use to jump into null-sec. Jump-freighters are able to skip across several systems which can be expensive but it saves them the risk of losing all of their supplies. These systems are harder to find out unless you are in the know, but there are several low-sec systems that are routinely used to resupply null-sec corporations.

What should I supply to a warfront? Ships, modules, and ammo

  • To figure out what ships to send we have to look at what is being destroyed. Go through the warring alliances killboard and look at what type of ships they are losing. In the case of null-sec alliances they tend to fly fleets with the same setups and compositions. This keeps their members in ships that are easier to predict and control for a fight. There are usually dozens of possible compositions but it is easy to tell what is being flown by watching the killmails during the war. If you see that one alliance is using the Dominix and the other is using Manticores for hit and run tactics you should supply those two ships. I always bring several ships that are not directly involved in fights in the hope that players will need to reship for them at some time. Typically command ships won’t see many deaths or use but having a few lying around ready for sale is a pretty good idea I tend to make 20% or more profit from them even though I don’t sell them nearly as often.
  • Now that you know what ships to send to the front lines what modules do you send? To figure this out isn’t difficult look at those killmails again and use common sense. Killmails are the most telling but there can be many variations on modules used. Stick to the staples of a ship. Things such as: heat-sinks, gyro-stabilizers, EANM’s, the proper gun fittings, small/med/large depending on the ships being supplied, and most importantly drones and ammo. Usually only two types of ammo get used but I would recommend supplying a wide variety of ammo depending on what ships are being flown. In other words don’t bring crystal’s for Caldari ships, no one likes rainbow Ravens.
  • It is key that you bring ships, modules and ammo together. Players are lazy and if they have to go 20 jumps to get a module they will travel to a trade-hub to save some money and have one stop shopping. So by not supplying one of those three things you discourage players to buy from you. The more variety you have the more money you will make but the more transporting you will have to do.
  • There are other ways to figure out what is needed in the battlefront. You can place an alt into the warring corporation and wait to hear from your leaders what ships will be required, this will also help you identify the location of the battles. Additionally you could just ask trusted friends what they are flying, but word of warning most corporations have their own supply lines and don’t like the idea of someone butting in and trying to make a profit off of their members.
  • Real World Example

How should I price my goods?

  • You can charge more because you have to move goods to them and it is a convenience for them to buy from you. However, the more you markup the fewer sales you make and you will get a decline in profit. Typically I charge 10-25% more for goods that I have moved near a war front. I tend to sell more when only making a 10% profit then when I try to make a 20% profit and in the end I make more ISK. Typically I map out how much it costs me to move each freighter and multiply it by twice as many freighters as I have. I multiply it twice to cover the return fee on my goods. That is the number I have to make to cover my expenses and anything after that is profit.
  • Example: Dominix are 200million ISK. If my expenses are 2billion ISK then I have to sell that much in marked up goods, at 10% it means I have to sell 100 Dominix at 220million ISK to cover that loss. This does not cover the markup on modules that I would sell as well and even though that seems like a high number in a single fight ten times that many ships can be destroyed. Generally I would expect to recover expenses of 2 Billion ISK after the sale of about 100 ships, their rigs, modules, ammo, and drones.

How do I move the goods to my station of choice?

  • There are several ways to move the goods required to the station of your choosing. Freighters are a must have moving mass amount of goods is key to making money. Remember that you should be careful how much ISK you carry in a freighter even in high-sec. You can either move them yourself or contract someone else to do it for you. I recommend hiring other players to move the goods so you can supply the war quickly. While wars in eve are constant they also move quickly, so a delay in the supply means a loss in profit. This will cost you as you move goods to a location only to find out that the war is already over but the profit that you can make easily covers this loss.

As a reminder don’t pick sides. It doesn’t matter if you like one side or not money is money and that is your only concern. The problem with picking a side is that you cannot supply one side and not the other unless you don’t use the market. If you don’t use the market then you have to contract them goods ahead of time so they can stay supplied and win. This exposes you to the risk that your side might lose and you won’t ever get paid. Even if you use contracts to get fair market value for the goods you lose out on potential profits because most players don’t look in contracts. If you instead don’t contract them the goods and supply them only as needed you restrict the flow of goods to the team you are backing. Either one of these options has a huge risk that you to lose. What’s worse is that supporting one side means you only achieve half of your maximum profit.

1 comment

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