Monthly Archives: July 2013

There are upsides and downsides to living in wormhole space but is it worth it? Obviously there is the money factor, money is easy to make in wormholes and even though players might struggle at first anyone can make it work. The other reason players like to live in wormholes is the PvP action that can be found, often the victor in a battle is decided by whoever brings the most ships, but that’s not typically true in a wormhole due to the smaller fleet fights that occur. Now that is also a mark against wormholes for some players as they prefer to not be involved in any kind of pvp, but that’s what Eve Online is all about.

Is it possible to create a new trade hub? Well the question has been asked before but to adjust it: Can one player lay the seeds of creation for a new trade hub? A trade hub obviously has to have more than one trader supplying resources and buying the excess, but can you start a trade hub that becomes permanent?


Like the title already say, Summer Games Done Quick (SGDQ) 2013 started.

Anyone who doesn´t know SGDQ:

Summer Games Done Quick is a speedrunning marathon, where speedrunners run many really good games and collect donations for charity organisations. It is hosted by in coorporation with This time the money goes to the “Doctors without Borders”- Foundation, which help to spread medical care all over the world and help persons, who cant effort medical health care.

Since the start of Eve players have been discussing how they can improve low-sec and encourage high-sec players to join in the fun. Unfortunately there is little that can be done to encourage players to leave the safety of high-sec for the unknown of low-sec.  Here are some of the most commonly discussed ideas to improve player interactions in low-sec and why they don’t all work:

So CCP is done balancing all T1 ships and we have seen some crazy price changes because of the adjustments in mineral cost and demand of the ships. Do you think it is over? I certainly don’t. We know that CCP is working on balancing Command Ships and fixing medium long range guns but we don’t know what they are going to be balancing after that. If we could answer that question there would be a huge potential for isk to be made on the market.

There are many misconceptions about T2 BPO’s and I will do my best to show you why T2 BPO’s are not a big deal. They don’t give a huge advantage to those who hold them, and they don’t upset the balance of the market. Most importantly they don’t usually generate a substantial income; in fact players can make more isk trading than with T2 BPO production.

Population balance: why is it an issue for Planetside 2? When a faction has a higher population than the other factions it clearly has an advantage because PS2 is a numbers game, the more players thrown at an enemy the more likely they will take the win. While this is the advantage to having a higher population there are problems that occur with these as well. Players who are outnumbered will often log off and quit the game, or switch empires to be on the winning side which can make fights for both factions rather boring. No matter how SOE has tried to solve this issue it isn’t going away anytime soon.

Higby released the intended GU13 changes to Planetside 2 earlier today if you want to see the patch notes in full scroll to the bottom, otherwise the important changes are right below. The good news about this patch is that it actually gives us some decent content unlike the previous patches, but should some bugs or pyromaniac’s come along many of these features could be delayed again.

NOTICE: Implants have been removed from GU13 due to player feedback. They are left here for future reference

Two months after Odyssey Where are the markets?

Well it’s been two months and how have some of the investments I mentioned earlier done? Well it has been a rather slow start, but quicker than I initially predicted. Though I still think it might be a year before these ships gain their full market value.


Armageddon-100m Now-133m=33% Profit

Dominix-100m Now-160m=60% Profit

Typhoon-105m Now-135m=29% Profit

How important are traders to eve-online? Typically traders are seen as middlemen who have little interest in providing goods to players at a low cost but that isn’t exactly true. Traders drive the market prices down and are able to make goods available where they are typically not. This in turn allows missioners to buy ammo at their current station or fit out a new ship without having to go 10 jumps to get it.