Monthly Archives: June 2013

I have played both Planetside 1 and Planetside 2 and there is a big difference in squad leaders. What I am referring to is the fact that players don’t really want to step up and lead a squad let alone a platoon. So I will attempt to address some of the reasons why players do not want the responsibility of leading and I will give some basic leading advice for players who want to be successful.

  Squad-top

Today I will discuss the Harasser’s role and the certifications every player should get for it. You will expect to spend 2341 cert points in order to get a decently fit Harasser. The Harasser is a small maneuverable troop transport that can be highly effective in flanking the enemy and killing enemy infantry in the field of battle. It has the capability of more than just troop transport as well, and can be vital when blitzing the enemy.

 Harasser

SOE has launched its next update for Planetside 2 and while it is only a small download (150mb) it has some notable additions to the game. I will just briefly cover the material that is most important because if you want to see the whole list you can just go here.

First and foremost they have added eleven new alert types that require you to capture all of the biolabs, amp stations, or tech plants on a single continent or on all continents. Sorry Esamir does not have a capture tech plant alert as the owners at the start would automatically win that event. They also added customizable squad colors so that players can change the squads to colors that do not look like opponents, for example charlie squad can be something other than purple.

Today I will be discussing the flash and all the certifications that you will need for it. A player should expect to spend at least 1571 certs and more if you decide to use it for more than transport.

 Flash Icon

You should get the acquisition timer to at least level 5 (191 certs). Generally when moving from base to base you only need to pull the vehicle once to get to the fight after that you don’t really need it. For the utility slot you have a lot of useful choices but I will suggest using the NFI-2000 Turbo level 2 (350 certs). It will give you more speed to get into a fight quick and can be used to help out run enemy infantry or vehicles.  You could also opt for scout radar but generally there are plenty of scout radar vehicles in the area so it should not be necessary.

Today I will be discussing the continent of Indar and I will follow up later with the other two continents Amerish and Esamir. The benefit of capturing the Indar is a 10% reduction in anything that costs infantry resources. This seems like a good benefit but  the fact is that it only allows you to buy one more infantry item such as a mine or a grenade and that is not that big of a deal. Until they introduce a continent lock system there is little reason to take a continent for your empire unless you are just compelled to do so.

BulletStorm is an FPS that takes place somewhere in the future. It is a typical FPS where players run around shooting baddies until there are no more baddies to shoot. The storyline itself is very typical but that does not detract from the humor and combat the game offers. I will start this off by saying I always play the game on the most difficult level available so that I can get a better understanding of how difficult it actually is, and it is not difficult at all, but it does have the qualities of a good FPS.