Monthly Archives: May 2013

The Galaxy is a troop transport that is used for quick deployments on the battlefield. It is relatively easy to cert up for a galaxy because it is a situational vehicle. You will only need to use it to drop and generally only one time per base, which gives you plenty of time to rearm and repair if necessary. There is a variant called the galaxy gunship and I will delve into that at a later date. It will cost 1739 cert points for a quality galaxy certification.


Since I have already made a post on how to fit a liberator I have decided that I will make some quick notes on how to actually be effective flying one. Liberators are in the game to provide support for the troops below, via their bombing ability. I recommend all liberator pilots constantly move. If you stay still you will get shot down quickly, because liberators are not the most maneuverable things in the game.

There are many different styles of lib pilots and I am going to try to cover them all this week. Today I will be discussing what certifications you should get on your liberator and what weapons you should expect to use. The typical liberators goal is to destroy the enemy forces below while staying safe high up above. In this initial post I will cover the basic certifications and weapons for a bombing liberator. I will cover dogfighting with liberators, and how to properly setup a bombing run on another day.


In Odyssey probe scanning is getting a rework and it looks to be a full overall. With improvements in scanning, ease of use, and making the scanning system look better will no doubt make scanning a more viable profession for beginners and veterans. I have noted some of the bigger changes in this article though it is worth mentioning that Odyssey is not an exploration expansion so don’t worry if scanning is not your thing, but they are doing some vital improvements to it.

The lightning can be a very versatile weapon in the field. It has a strong AA platform that will keep enemies away for over 1000 meters and the agility and speed to keep up with them. It will cost you 3363 cert points to get a fully functional and highly effective skyguard to keep your opponents out of the sky.


Today I will discuss the Ammo and repair sunderers, how they work, what you need, and how many cert points you should expect to spend. To make it easier the only sunderer modifications that are different are the defensive slot ones, otherwise they are the same in every regard, just like the AMS post I made earlier. For an ammo sunderer you will expect to spend a total of 2041 cert points, where a repair sunderer will cost you 3041 cert points. Keep in mind these share some of the same requirements as an AMS, so in reality the cost won’t be so large if you already have an AMS leveled up.

For those of you who don’t like to read through the patch notes I have decided to explain the major changes in the last update for Planetside 2. There are many exciting changes that occurred from the lattice system to several commonsense overdue features for Planetside 2.

Recently Planetside 2 has seen a rise in new members and it is very evident in the battle field. This has led to frustration when you get team killed and glory when you dominate the same four or five dudes before they can react. However you will notice the former more often than the latter. Mostly because it will annoy you as you routinely get killed by friendly fire, including friendlies chasing you down to kill you.

With Planetside hitting its ten year anniversary SOE has decided to allow all Planetside one veterans to play the original Planetside for 6 months for free! Players should expect to see invites released within twenty-four hours. Many veterans are looking forward to the change of pace with their old game back, though it will still have strict population limits.

Read more about it Here

Providing a spawn for friendlies is critical to the success of a base capture and it can be quite rewarding as well. While sunderers have more than one job being an Advanced Mobile Spawn, is the most important by far. It costs less than 2050 cert points to fit out an effective sunderer as an AMS. I will go over repair/ammo sunderers in more detail in another post later this week.

When placing and AMS it is important that you factor in many things.